Originally Posted on Steam: https://store.steampowered.com/news/app/3642750/view/519726998179807278 Greetings Colonists, Welcome back to another Dev Blog where we share with you some of the ongoing development work happening on Entropia Universe. Performance In recent years, our team has been creating more and more amazing zones and locations, setting new standards for the game - most notably in our Setesh update with Port Cabrakan, but also in instances like the Spina Queen's Lair. These newer or more dense areas of the game often can come at performance compromise. David from the Engine Team talks about these new changes: "When we went over to PBR lighting in the game, the parameters are packed into masks where the textures have channels that represents different values. We pack them as occlusion, roughness and metallic in the r, g and b channel. If you compressed them with earlier gpu block compression methods you got large squares and it destroyed the quality, so th...